Implement points with a postgresql database
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@ -1,3 +1,8 @@
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# my gitignore
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todo.md
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.env
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compose.yaml
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# ---> Rust
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# ---> Rust
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# Generated by Cargo
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# Generated by Cargo
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# will have compiled files and executables
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# will have compiled files and executables
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1270
Cargo.lock
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1270
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -5,5 +5,7 @@ edition = "2024"
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[dependencies]
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[dependencies]
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axum = "0.8.6"
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axum = "0.8.6"
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dotenvy = "0.15.7"
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serde = { version = "1.0.228", features = ["derive"] }
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serde = { version = "1.0.228", features = ["derive"] }
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sqlx = { version = "0.8.6", features = ["postgres", "runtime-tokio"] }
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tokio = { version = "1.48.0", features = ["full"] }
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tokio = { version = "1.48.0", features = ["full"] }
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9
migrations/create_tables.sql
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9
migrations/create_tables.sql
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CREATE TABLE IF NOT EXISTS games(
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id SERIAL PRIMARY KEY,
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name TEXT NOT NULL,
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publishing_house TEXT NOT NULL,
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developer TEXT NOT NULL,
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description TEXT NOT NULL,
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multiplayer BOOLEAN NOT NULL,
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is_free_to_play BOOLEAN NOT NULL
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);
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164
src/main.rs
164
src/main.rs
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use axum::{extract::Query, response::IntoResponse, routing::delete, routing::get, routing::post};
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use axum::{
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Json,
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extract::{Query, State},
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response::IntoResponse,
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routing::{delete, get, post},
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};
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use sqlx::PgPool;
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use std::fs;
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use tokio::net::TcpListener;
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use tokio::net::TcpListener;
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async fn games_list() -> impl IntoResponse {
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#[derive(Clone)]
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axum::http::StatusCode::NOT_IMPLEMENTED
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pub struct AppState {
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pub pool: PgPool,
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}
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}
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async fn add_game() -> impl IntoResponse {
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#[derive(Clone, serde::Serialize, serde::Deserialize)]
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axum::http::StatusCode::NOT_IMPLEMENTED
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struct Game {
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id: i32,
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name: String,
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publishing_house: String,
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developer: String,
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description: String,
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multiplayer: bool,
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is_free_to_play: bool,
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//
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// release_date: i32, // date?
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// rating: Option<f32>, // enum?
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// cover_image_url: Option<String>,
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//
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// platforms: Vec<String>, // enum
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// genre: Vec<String>, // enum?
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// age_rating: Option<String>, // enum?
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// game_engine: Option<String>, // enum?
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// tags: Option<Vec<String>>,
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}
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}
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async fn insert_game() -> impl IntoResponse {
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#[derive(Clone, serde::Serialize, serde::Deserialize)]
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axum::http::StatusCode::NOT_IMPLEMENTED
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struct CreateGame {
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name: String,
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publishing_house: String,
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developer: String,
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description: String,
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multiplayer: bool,
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is_free_to_play: bool,
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}
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}
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async fn delete_game() -> impl IntoResponse {
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#[derive(serde::Deserialize)]
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axum::http::StatusCode::NOT_IMPLEMENTED
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pub struct GetGameQuery {
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pub id: Option<i32>,
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}
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fn database_url() -> String {
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let _ = dotenvy::dotenv();
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let database_url = std::env::var("DATABASE_URL").expect("DATABASE_URL should be set");
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println!("DATABASE_URL={database_url}");
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database_url
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}
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async fn create_table(pool: &PgPool) {
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let sql_up =
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fs::read_to_string("migrations/create_tables.sql").expect("Failed to read SQL file");
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sqlx::query(&sql_up)
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.execute(pool)
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.await
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.expect("Could not create database tables");
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}
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fn router(state: AppState) -> axum::Router {
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axum::Router::new()
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.route("/api/games", get(games_list).post(add_game))
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.route("/api/games/{id}", post(insert_game).delete(delete_game))
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.with_state(state)
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}
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}
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#[tokio::main]
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#[tokio::main]
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async fn main() {
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async fn main() {
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let router = axum::Router::new()
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let state = AppState {
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.route("/api/games", get(games_list))
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pool: PgPool::connect(&database_url())
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.route("/api/games", post(add_game))
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.await
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.route("/api/games/{id}", post(insert_game))
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.expect("Could not connect to database"),
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.route("/api/games/{id}", delete(delete_game));
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};
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create_table(&state.pool);
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let addr = "127.0.0.1:8000";
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let addr = "127.0.0.1:8000";
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let listener = TcpListener::bind(addr).await.unwrap();
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let listener = TcpListener::bind(addr).await.unwrap();
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println!("listening at {addr}");
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println!("Listening at {addr}");
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axum::serve(listener, router).await.unwrap();
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axum::serve(listener, router(state)).await.unwrap();
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}
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async fn games_list(
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State(state): State<AppState>,
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Query(query): Query<GetGameQuery>,
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) -> impl IntoResponse {
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let games: Vec<Game> = sqlx::query_as!(Game, "SELECT * FROM games")
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.fetch_all(&state.pool)
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.await
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.unwrap();
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Json(games)
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}
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async fn add_game(
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State(state): State<AppState>,
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Json(game): Json<CreateGame>,
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) -> impl IntoResponse {
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let result = sqlx::query!(
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"INSERT INTO games (name, publishing_house, developer, description, multiplayer, is_free_to_play)
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VALUES ($1, $2, $3, $4, $5, $6)",
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game.name,
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game.publishing_house,
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game.developer,
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game.description,
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game.multiplayer,
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game.is_free_to_play,
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)
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.execute(&state.pool)
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.await;
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match result {
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Ok(_) => axum::http::StatusCode::CREATED,
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Err(_) => axum::http::StatusCode::INTERNAL_SERVER_ERROR,
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}
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}
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async fn insert_game(
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State(state): State<AppState>,
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Json(game): Json<CreateGame>,
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) -> impl IntoResponse {
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sqlx::query!(
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"INSERT INTO games(name, publishing_house, developer, description, multiplayer, is_free_to_play) VALUES ($1, $2, $3, $4, $5, $6)",
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game.name,
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game.publishing_house,
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game.developer,
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game.description,
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game.multiplayer,
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game.is_free_to_play,
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)
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.execute(&state.pool)
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.await
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.unwrap();
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axum::http::StatusCode::OK
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}
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async fn delete_game(
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State(state): State<AppState>,
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Query(query): Query<GetGameQuery>,
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) -> impl IntoResponse {
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if let Some(id) = query.id {
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let result = sqlx::query!("DELETE FROM games WHERE id = $1", id)
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.execute(&state.pool)
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.await;
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match result {
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Ok(_) => axum::http::StatusCode::OK,
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Err(_) => axum::http::StatusCode::INTERNAL_SERVER_ERROR,
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}
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} else {
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axum::http::StatusCode::BAD_REQUEST
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}
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}
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}
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