Files
rustgames-catalog-server/src/router.rs

76 lines
1.8 KiB
Rust

use axum::routing::{get, post};
use axum::{
Json,
extract::{Path, State},
response::IntoResponse,
};
use crate::app_state::AppState;
use crate::models::{CreateGame, Game, GamePathParams};
pub fn router(state: AppState) -> axum::Router {
axum::Router::new()
.route("/api/games", get(games_list).post(insert_game))
.route("/api/games/{id}", post(update_game).delete(delete_game))
.with_state(state)
}
pub async fn games_list(State(state): State<AppState>) -> impl IntoResponse {
let games: Vec<Game> = sqlx::query_file_as!(Game, "queries/get_all.sql")
.fetch_all(&state.pool)
.await
.unwrap();
Json(games)
}
pub async fn insert_game(
State(state): State<AppState>,
Json(game): Json<CreateGame>,
) -> impl IntoResponse {
sqlx::query_file!(
"queries/insert.sql",
game.name,
game.publishing_house,
game.developer,
game.description,
game.multiplayer,
game.is_free_to_play,
)
.execute(&state.pool)
.await
.unwrap();
axum::http::StatusCode::CREATED
}
pub async fn update_game(
State(state): State<AppState>,
Path(params): Path<GamePathParams>,
Json(game): Json<CreateGame>,
) -> impl IntoResponse {
sqlx::query_file!(
"queries/update.sql",
game.name,
game.publishing_house,
game.developer,
game.description,
game.multiplayer,
game.is_free_to_play,
params.id,
)
.execute(&state.pool)
.await
.unwrap();
}
pub async fn delete_game(State(state): State<AppState>, Path(id): Path<i32>) -> impl IntoResponse {
sqlx::query_file!("queries/delete.sql", id)
.execute(&state.pool)
.await
.unwrap();
axum::http::StatusCode::OK
}